What do you want to achieve by implementing the project?
Ensuring digital transformation and adding an attribution to the education that was largely affected by Covid-19 Epidemic is our main goal. We aim to change innovative practices in distance education with our partners to support our distance learning processes. We will improve our teachers’ ICT abilities that are necessary for the digital education. We would like to support teachers’/ educators’ teaching profiles in digital education. We aim to introduce them with web 2 tools to give
opportunities them to prepare their own digital course contents. At the same time we will prepare some useful and enjoyable digital course materials that all the teachers and students in Europe can use during in flipped, virtual or blended learning in real classrooms or during individual online study. In this sense, we aim to focus on designing digital educational games as useful and enjoyable course materials to practice some common courses taught in Europe such as English Language, Maths, Natural Sciences, Philosophy and Art because we would like our course materials to be able to be used in wider environment, especially around Europe. We aim to produce a digital game library as a course material that has an open/free website site as an Open Educational Resource (OER). In this project, there will be both vocational schools having an experience in ICT, web 2 tools and gamification and general schools not having knowledge of these digital issues and also there will be NGOs having an experience in ICT, web 2 tools, gamification, graphic design and making animations etc. Thus, vocational school partners and NGOs will be leaders for general school partners in technical issues and achieve the project together. Achieving this project, we first of all want to support all teachers of the partner schools and then reach the other educators, teachers, students, schools, local/ national/ European educational associations and wider public related to education.