What project results and other outcomes do you expect your project to have?
Results and outputs we expect to have as follows; We are planning to ensure digital transformation in education. We will develop teachers’ skills of ICT, web 2 technologies and gamification. We will contribute to digital classrooms/ distance, virtual, blended, flipped learning processes.We aim developing teachers’ teaching profiles. We plan to make a collaboration about innovative practices in education. We will produce digital contents. We are planning to arrange local seminars. We aim to produce 10 Digital Educational games in the courses of English Language, Maths, Natural Sciences, Philosophy and Art. We will produce an open/free access Digital Games Library Website (OER) as a substantial project result. We will organize national and international Multiplier events to promote the Digital Games Library. We will design a Project logo and poster to use during the project events and activities. We will activate Social (such as Facebook, Instagram, Twitter) and International accounts (such as e-twinning, School Education Gateway, Erasmus+ results Platform), and share project activities and results on these platforms. We aim to activate a project web-site which includes every knowledge, audio-visual materials, activities, events and results of the project. We plan preparing bulletin boards in partner associations and other local possible associations. Expected impact: Participants will gain and actualize knowledge of ICT and new Technologies, have experience in digital education, use web 2 tools effectively, have
experience of digital classrooms, learn from colleagues in Europe, be able to prepare digital course contents, have knowledge of gamification, develop their teaching profiles, and improve foreign language skills. At local/national/European level, the project will enlighten target groups about using web 2 tools and gamification in education, ensure them to use the open/free Digital Games Library website and create a motivation to develop teaching profiles of teachers. Long term benefits will be a sustainable free/open access to substantial project result (OER)-Digital Games Library; motivation and enthusiasm created to use web 2 tools and gamification in digital classes; and developed course contents and materials.